I suppose this also means that, in the future, we’ll have drone pirates as well.
Some interesting data from David Smith
As designers and developers there is no greater sin than building an app that is a battery hog.
I recently read an article by David Smith that speaks to this idea. As David Smith puts it:
“We are building applications that run on handheld, battery powered computers that connect to the internet over wireless networks. Every watt that we can save will improve our customers’ experience.”
From a UX design perspective we have to be aware that our apps live as part of a larger ecosystem of apps, all of which share the same battery on the device. And nothing ruins the user’s experience more than being left with a lifeless iPhone with 0% remaining in battery life.
All the design, features, and functionality will be pointless if you don’t consider the first commandment of mobile design: “Thou shalt not screw with my battery life”
I’m not sold on this specific concept, but he’s definitely on the right track. Interior UIs in cars have always been terrible and barely evolved over the past 40 years.
According to this chart by statista, mobile data consumption is going ‘ludicrous’
You will find more statistics at Statista
Great article on UX Design and how to create desire.